- Open source. Grab the source code, do whatever you want - it's small,
readable, modular Python under BSD license.
- Easily extensible. Whenever it's Renderman SL, Cg, GLSL, Python, C++, scene graph, particle system, Unix shell or a UI
for a scientific data flow system - anything you can describe with DAG - it's easy to implement or already implemented. It's not about just RSL anymore.
- Portable between Windows, Linux and Mac OS X from the very beginning.
Source code is hosted by Google Code. You'll also need:
Windows users might found this page pretty useful.
Binary releases are coming soon - feel free to contribute.
Documentation and support
Both documentation (as wiki)
and support page can be found at the same Google Code site.
Where's the previous version?
More then 4 years ago I've started working on application that become ShaderMan - visual Renderman shader building tool,
made in spirit of ShadeTree, Slim and XSI - a free software package I've prepared for Renderman community.
That application was a success. And still is - you can find it here. But it's time to make a next step. Why?
- Delphi codebase was restricting me with porting to Linux - and it was the most wanted new feature. In fact, I haven't used Windows
machine in 1.5 years already.
- I haven't really touched that code since December 2003. It become almost unsupportable - to many features and small tricks to support
- Even thought ShaderMan was extensible behind the original Renderman SL code generation,
in practice it was almost impossible to do since lots of stuff was just hardcoded.
Oh, and my current contract will expire soon, so I'm looking for job now! Not at the moment - thank you!